![]() The Chaos Gauge is replaced by the Tension Gauge and Chaos Attacks are renamed Overdrives, which cost only 50% Tension with Chaos Mode/Sakkai being removed. The ability to charge to enhance special moves for one usage is no longer possible (save for Ky who has one of his charged specials in the form of a separate-standard special move). However, dash attacks are removed, and brand new standing attacks are added for a number of characters with their old ones being converted into + command normals. However, the Dust when it connects causes a unique background effect occur if the attacker chases after the victim while also having the camera follow them better than in the previous title. The Dust input done with + while standing (which is a launcher that hits overhead) is still done the same, while sweeps done with + while crouching also remain the same as well (which hits low). ![]() ![]() Movement commands are the same the four basic attacks, but Taunt is now labelled as Respect (Taunting is done while tapping the button neutral, while Respect is done with a sideways direction). The game retains the majority of features from its predecessor, while adding and removing others.
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